Advertisement

MLBB fighter meta June 2026 moved for a simple reason: Patch 2.1.67a buffed 3 melee frontliners, nerfed 1 burst mage assassin, and left the existing EXP lane power structure untouched. That is not a full meta reset. It is Moonton adding more bodies to a role that was already crowded.

The short version: Paquito gained the most practical value, Chou became cleaner but not suddenly elite, Aulus traded peak safety for faster activation, and Harley lost enough mid-game burst to matter. Fighter players did not get a new kingdom. They got another tax bracket.

For the raw patch list, see the MLBB Patch 2.1.67a breakdown. This article looks at the role impact, not the note-by-note recap.

#MLBB fighter meta June 2026 winners by patch value

3 of the 5 adjusted heroes directly affect melee draft priority, and 2 of them are EXP lane relevant. That is the data point that matters.

HeroRole ImpactKey ChangeNet Meta MovementVerdict
PaquitoEXP, flex fighter10% to 30% damage reduction on enhanced skill+2 tiersClear winner
ChouRoam, EXP, pick-off fighterBasic Attack range 1.4 to 1.6, smoother Skill 1+1 tierBetter, not broken
AulusJungle, EXP fringeFighting Spirit max stacks 6 to 4+1 tierFaster online, less protected
BelerickRoam tankBase HP 2460 to 2600, defense 15 to 20+1 tierTank pool support buff
HarleyJungle, mid burstSkill 1 card damage 130 to 210 into 120 to 180-1 tierSnowball trimmed

Paquito is the obvious outlier. Removing the 85% Basic Attack penalty already raises his floor, but adding 10% to 30% damage reduction to enhanced skills gives him a defensive layer he did not need in the same patch.

Chou received execution quality, not raw oppression. His late-game Ultimate damage improved, but the level 1 cooldown worsened from 34 seconds to 36 seconds. Moonton gave him a cleaner steering wheel and charged him 2 seconds for it.

#MLBB fighter meta June 2026 Paquito buff is the real problem

30% damage reduction at late levels is the largest defensive number in this patch, and it sits on a hero already built around short cooldown trades. That is why Paquito moves more than Chou or Aulus.

Paquito Passive MetricBefore 2.1.67aAfter 2.1.67aPractical Effect
Basic Attack damage rule85% Physical Attack100% Physical AttackNo trade penalty
Enhanced skill minion damageNone10% to 30% bonusFaster wave pressure
Enhanced skill damage reductionNone10% to 30% for 1.2sSafer short trades
Movement speed decay1.8s1.2sShorter burst window
Skill 1 shield triggerHero or creepEnemyWider shield access

The movement speed decay nerf is real, but it is not equal compensation. Paquito lost 0.6 seconds of decay time and gained damage reduction, better basic attacks, and better lane pressure. That exchange rate belongs in a gacha shop.

The Reddit patch discussion caught the same issue quickly: Paquito did not just get viability, he got protection attached to his normal damage rhythm. A fighter that already chains enhanced skills now receives durability for doing the thing he was already doing.

#MLBB fighter meta June 2026 Chou changes are cleaner than they are stronger

100 extra Ultimate base damage and 100 extra chase damage at max level raise Chou’s late-game kill threat, but his early pick window slows by 2 seconds. That keeps him out of automatic S-tier territory.

Chou MetricBefore 2.1.67aAfter 2.1.67aChange
Basic Attack range1.41.6+14.3%
Skill 1 backswingPresentRemovedCleaner weave
Ultimate cooldown level 134s36s+2s
Ultimate cooldown max level34s30s-4s
Ultimate base damage max500600+20%
Ultimate chase damage max580680+17.2%
Second-phase knockback1.51.15-23.3%

The smaller knockback is a functional buff because it keeps targets closer for follow-up damage. That matters more in roam Chou than EXP Chou, where the job is usually displacement first and damage second.

Still, this is not a return to the old Chou monopoly. He is more responsive, more punishing at level 12, and less awkward after Skill 1. He still competes with fighters that bring lower-risk teamfight value through raw durability, which is a polite way of saying Phoveus and Lapu-Lapu are not losing sleep.

Advertisement

#Aulus and Belerick push the same durability trend

4 Fighting Spirit stacks instead of 6 cuts Aulus ramp time by 33.3%, while Belerick gained 140 base HP and 5 base Physical Defense. Both changes point at the same patch philosophy: get frontliners into fights earlier and let them stay there longer.

HeroDurability or Tempo ChangeNumeric GainMeta Meaning
AulusMax passive stacks reduced6 to 4Faster damage access
AulusUltimate control immunity removedFull removalWorse into hard CC
BelerickBase HP increased+140 HPBetter first rotation survival
BelerickBase Physical Defense increased+5 defenseStronger into early physical lanes
BelerickSkill 1 taunt delay reduced1.0s to 0.8s20% faster catch timing

Aulus gets tempo, but the removed control immunity is not decorative. It makes his wider slash easier to interrupt in coordinated fights, especially against comps already carrying reliable knockups and suppressions.

Belerick is simpler. More base HP, more base Physical Defense, faster taunt. Roam tanks have been asking for relevance, and Moonton answered with arithmetic. Not elegant, but at least it fits on one line.

#Harley nerf helps fighters more than mages

Harley’s Poker Trick lost 10 damage per card at rank 1 and 30 damage per card at max rank, which is a 7.7% early nerf and a 14.3% late listed base damage nerf. Because the patch target was mid-game burst, the real hit lands when Harley needs one rotation to decide the map.

Harley Skill 1 RankBeforeAfterDamage LostPercent Drop
Rank 1130120-10-7.7%
Rank 3170150-20-11.8%
Rank 5210180-30-14.3%

This matters for fighters because Harley punishes half-HP EXP laners rotating through river. A lower burst ceiling gives bruisers more room to survive the first spell cycle, especially when Paquito now gets damage reduction for pressing enhanced skills.

The nerf is not a deletion. Harley still threatens isolated targets, still snowballs through tempo, and still punishes bad map discipline. He just has fewer free kills when the numbers barely line up, which is apparently controversial if the previous patch made the hero comfortable.

#Current MLBB S40 meta read after Patch 2.1.67a

5 adjusted heroes is a small patch, but 4 of them improve frontline or anti-frontline pacing. That is enough to shift draft texture without changing the entire tier list.

Tier MovementHeroesReason
Up sharplyPaquitoDamage reduction plus lane pressure is overtuned
Up moderatelyChou, BelerickCleaner engage tools and better survivability
Up slightlyAulusFaster passive access offsets some risk
Down moderatelyHarleyLower burst reduces snowball reliability
Unchanged at topExisting S-tier EXP bruisersPatch did not hit them

The MLBB tier list already frames Season 40 around durable, high-tempo picks. Patch 2.1.67a reinforces that direction instead of correcting it.

That is the main critique. If Moonton wanted to diversify the meta, buffing Paquito with damage reduction while also helping Chou and Belerick is a strange way to do it. Fighter saturation does not become healthier because the new fighter has shinier numbers.

#Verdict on the MLBB fighter meta June 2026

Paquito is the best winner of Patch 2.1.67a, and Harley is the cleanest loser. Chou and Belerick improve draft reliability, while Aulus becomes faster but more punishable.

My ranking for post-patch role impact is fixed: Paquito first, Belerick second, Chou third, Aulus fourth, Harley fifth. Paquito changes the EXP lane conversation immediately. The rest mostly change comfort picks and matchup edges.

For broader role tracking, use the live MLBB stats page, then compare the next patch against this one. If Paquito’s ban rate spikes, nobody should act surprised. Moonton attached damage reduction to a burst fighter and called it balance.

MLBB fighter metaPatch 2.1.67aSeason 40PaquitoChouBelerickAulusHarleyJune 2026 meta
Sources:MlbbhubMlbbhubLiquipediaReddit
ShareSave